Andrew Belenkiy
Lead Game / Narrative / Quest Designer
In Game Development since 2019

Designing experiences players will actually feel.

Feature ownership, game design documents, quest and narrative systems, and worldbuilding. Mobile interactive fiction, creative writing. Tabletop RPG veteran.

200+ questswritten or reviewed end‑to‑end and deployed
600→35 pagesof lore condensed into a consise Lore Bible
Lead teams of 5-8 narrative designers and writers

Snapshot

Quest DesignNarrative SystemsFeature Ownership

The only Narrative Designer selected as a feature owner on Broken Sun, thus partially transitioning to Game Design. Built the quest pipeline from scratch, reviewed at every critical point, coordinated with UI/Engine/GD/Art/Content.

MMOCity‑buildingZone Design

Lead Narrative Designer on Broken Sun MMORPG: developed worldbuiding and small scale elements, for example the main city hub for the players.

MobileInteractive Fiction

From outsource writer to Narrative Designer. Outlines & scripts across romance, detective, historical fiction.

Worldbuilding & Location Design

Worldbuilding

Doctored pre-written ~600 pages of worldbuilding, condensed them into a 35‑page Lore Bible. Constantly updated it to fuel ingame books, notes, community posts and quests.

  • Defined physics, geography, magic system, history.
  • Mapped species, societies, factions, politics.
  • Catalogued unique materials.
  • More on worldbuilding
LeadPlayer‑CoachCross‑discipline enablement

City‑Building: MMO Hub

Designed the main urban center: a cross‑faction hub & starting area. Authored Area Summary Templates to standardize briefs for Art, Level Design, and Content.

Example

TemplatesBriefingCross‑team

Screenshots redacted due to NDA; reference images used internally.

Zone Strategy

Adopted a World of Warcraft style for broader world development: together with Art designed distinct biomes with strong visual identities.

Mobile Narrative Design

Love and Duty

Romance during Hundred Years’ War. Historical drama.

Late to the Murder

Sherlock‑esque investigation in late‑19th‑century St. Petersburg, based on Boris Akunin's books.

Da Punk

Self‑aware, tongue‑in‑cheek meta‑script about interactive stories, set in 1970s London.

Selected Tests

CD Projekt Red — Test Quest (2018)

Early attempt included here to show growth. Strong pacing alternation; but poor signposting and buggy implementation led to “lost” states. This pushed deep study of player guidance & engines.

Feedback highlight: “Good on pacing & retrospections; but objectives lacked mapping and progress gates were too hidden, producing confusion.”
LearningUXIteration

Tabletop RPGs & Personal Pojects

Other TTRPG

15+ years GM’ing across D&D 4e/5e, FFG Star Wars, Stars Without Number, FATE CORE, Corporation, Blades in the Dark.

Also: map‑making for sessions (regional & global).

Shipped Games

Love Choice

Interactive stories platform.

Criminal Stories

Detective interactive plots.

Fandorin

Detective fiction based on Boris Akunin’s works.

Broken Sun MMO

Midcore MMORPG inspired by old browser battler games.

Contact

Open to: Lead Game Designer / Narrative Designer / Quest Designer roles (AA/AAA, PC/Console/Mobile).

Based in Europe. Comfortable with remote & distributed teams.

Email: teyvill@gmail.com

LinkedIn: Andrew Belenkiy

CV: My CV

© Andrew Belenkiy. This page summarizes public, non‑NDA portfolio highlights.